Buggy Specifications: data

Data excludes mass (kg)

This data does not include values for mass because you don't normally need it.

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Buggy specifications: values

Power type

Power type Cost (points) Is consumable? Description
bio 5 True Bio-fuelled internal combustion engine
electric 20 True Lithium-ion battery
fusion 400 False Fusion reactor
hamster 3 True Hamster
none 0 False No power
petrol 4 True Petroleum-fuelled internal combustion engine
rocket 16 True Rocket fuel
solar 40 False Bank of solar panels
steam 3 True Steam engine
thermo 300 False Thermonuclear reactor
wind 20 False Sailing rig

Tyres

Tyres Cost (points) Description
knobbly 15 Great for off-roading
maglev 50 You can't get punctures if you don't touch the ground. Frictionless.
reactive 40 Intelligent nanotech swarm rubber restructures itself depending on the conditions
slick 10 Fast choice for roads and rain
steelband 20 Slower but almost impossible to puncture

Armour

Armour Cost (points) Description
aluminium 200 Fairly strong but light
none 0 Unburdened and unprotected. Ideal for trips to the shops
thicksteel 200 Very strong but very heavy
thinsteel 100 Strong but heavy
titanium 290 The ultimate in plate protection, but pricey
wood 40 Cheap but pragmatic (sustainable forests are used where possible)

Attack

Attack Cost (points) Description
biohazard 30 A cloud of infectious spores that target homonids and rodents
charge 28 An electric lance like a cattleprod made of lightning
flame 20 A flamethrower that puffs out a ball of fire
none 0 Mostly harmless
spike 5 A metal prong welded onto the superstructure

Algo

Algo Cost (points) Description
buggy 0 A bad state that occurs when damaged
defensive 0 Always avoids conflict: will attack but only reluctantly
offensive 0 Always seeks to attack (while attacks are available)
random 0 Capriciously defensive, steady, or offensive at different times during the race, based on mood
steady 0 The middle way: doesn't seek out attacks but makes them if opportunities present themselves
titfortat 0 Starts steady, but petulantly switches to offence if attacked

Flag pattern

Flag pattern Description
check A chequered grid
dstripe Diagonal stripes
hstripe Horizontal stripes
plain A plain field with no secondary colour
spot Spotted
vstripe Vertical stripes

Special: Other settings

These settings are special because they are not the values a setting can take (that is, enumerations) but single items that can either be present or not (except for hamster_booster, which is an integer quantity). Each one of these is an item on your buggy.

Special Cost (points) Description
antibiotic 90 antibiotic?
banging 42 banging?
fireproof 70 fireproof?
hamster_booster 5 steroids for hamsters
insulated 100 insulated?

Buggy specifications: defaults

Item Default value
algo steady
antibiotic False
armour none
attack none
aux_power_type none
aux_power_units 0
banging False
fireproof False
flag_color white
flag_color_secondary black
flag_pattern plain
hamster_booster 0
insulated False
power_type petrol
power_units 1
qty_attacks 0
qty_tyres 4
qty_wheels 4
tyres knobbly